More accurately, the question you should be
asking yourself is "Why don't my recordings
have the potential to be as loud
as commercial CD's?"
(This is an incomplete post - a partial
post I posted on an audio forum - to be
updated soon)
What I meant by the above statement was
that there are a lot of (usually "less
seasoned" for lack of a better term)
engineers out there who shoot themselves in
the foot by tracking and/or mixing "for
volume" -- Destroying the dynamics, using
up all the available headroom at the first
stage - along with pretty much every
subsequent stage.
That's not the way to make recordings that
can actually handle "loud" later.
Track with plenty of headroom. Mix with
plenty of headroom. Don't throw limiters
all over the place just to get the mix
"loud" -- Do whatever it takes to make the
mix sound *good* and don't be concerned so
much with volume.
I'm not saying not to use limiters -- But
as a "rule of thumb," if you find a mix
actually sounds better - And I mean
*BETTER* -- Not "better because it's
louder" -- If it actually sounds better
being rammed into a limiter, take the
limiter off and find out why. Maybe one
thing in that mix is truly "too dynamic"
for the rest of the mix. Put the limiter on
THAT and see how it sounds. Use a
compressor when something has a dynamic
range that's too wide for the mix -- Not
because someone told you that everybody
compresses everything so it can be louder.
"Punch" and "impact" comes from the
difference between loud and quiet - Not the
absence of quiet. And although I'm not a
fan of the current "level insanity" going
on, it's better to have decent sounding
recordings that have the potential to be
loud than loud sounding recordings that
should be shut off. Almost invariably, it's
those dynamic, wide-crest mixes that have
that potential.
Mixing "hot" doesn't do anything to make
your finished product louder. Tracking hot
doesn't either (I don't even want to get
into the nastiness that can happen from
tracking too hot). Headroom is good room.
Keep it, love it, cherish it - Your
mastering guy (even if that's yourself,
which I also won't get into) is almost
undoubtedly going to use it all up... Give
him some room to move.
So, then we get to the 'meat' of the matter
-- What does it take to make a recording
"loud like a commercial CD?"
Well, if the recording is exceptionally
good sounding, dynamic, clear, clean,
punchy, etc., it's usually a simple matter
of hitting it with a limiter. Pretty much
any limiter for the most part. On the other
hand, it might also be about chaining
three, four, maybe five dynamics processes
in line. One doesn't know until one is
listening to the mixes.
But keep in mind -
The vast majority of
mixes out there will never have that sort
of 'volume potential' from the start.
I don't mean that to sound discouraging -
It's just the truth. And if it makes you
feel any better, mixes were never meant to
be at the volume the artists and labels are
insisting on. Yes, I've said it. Artists
and labels. The listening public never
asked for this - Most of them know where
the 'volume' knob is.
The average charted recording out there has
teams of professionals with
aggregate
decades of experience at
every single stage in the game working in
the best rooms with the best gear
available. The mixes are amazingly
good sounding - That is, until
they end up squashing the life out of them
during the mastering phase - And the fact
that those mixes can handle that sort of
abuse is a testament to the people who made
it sound that good in the first place. And
think of what the listener is missing out
on... I'm as guilty as the next mastering
guy about taking wonderful sounding mixes
and using high levels of "damage control"
to make them "commercially viable" by
today's standards. You should hear what
some of those recordings sound like when
they're at the level they "want" to be at -
which is part of pretty much every session
(making it sound *good* before making it
sound *loud*). If the listeners knew what I
know, there would be an uprising from the
public.
And in any case, once those mixes
are at the volume where they "want" to be
naturally, loudness beyond that point is a
compromise. I was asked in the
mid-90's (before the Loudness War was in
full-swing - even though we thought it was
at the time) if there should be a
"standard" level that most music
(pop/rock/metal) should be at once it
leaves the mastering facility. Being fairly
conservative on such things, I said
"of
course not - It would be silly to have a
'standard' for such things."
If I could only go back in time... Let's
even throw a number on here -- Sure, it's
subjective, but it comes from a lot of
years listening to a lot of recordings.
-15dB(FS)RMS. There's a
number. I personally almost consider it a
"magic" number of sorts. It's a level where
most all recordings (again, pop, rock,
metal, country, rap - Maybe take out jazz
and classical styles) have impact and
punch, reasonable dynamics, etc., without
being irritating and fatiguing to listen
to. To put it another way,
I
have yet to hear a recording - any
recording - that actually
sounds
better at -12
or -10dB(FS)RMS than it did at
-15. And I don't ever expect
to. Sure - Some recordings have to
potential to sound 'acceptable' above that
level. Some recordings sound better with
even a wider crest. But if there were ever
to be a "standard" invoked by the industry,
that'd be my vote.
Because mastering isn't about making
recordings "loud" -- It's about assembling
a collection of mixes into a cohesive and
compliant production master. The "volume"
thing is an afterthought. We do it ‘out of
protest’ more than not. It's not the part
of the job we signed up for. But in any
case, work the mix. Don’t mix for volume.
The good mix will reap the rewards coming
to it.
John Scrip - MASSIVE
Mastering -
http://www.massivemastering.com