The F.A.Q... Always a mystery, always under
construction. This one in particular. :-)
In short, mastering is the creation of the
production master. The "final destination"
of all the files, assembled to a compliant
format from which all "on the shelf" copies
will be made.
"Way back when" the whole point of the
process was to affect the audio as little
as possible while creating that
production master. Over the last couple
decades, it's "grown" to some extent to
be the "handshake" between the production
process and the replication process. The
mastering engineer is generally charged
with taking the original mixes and
"tweaking" them into sounding like they
all belong on the same record. Creating a
master with a cohesive sound that has the
right "flow" to fit the mixes.
A lot of people mistakenly think that
mastering is al about "making it really
loud" -- While the mastering phase is the
"right time" for such things, it's pretty
low on the list of priorities. The first
is to bring out the best qualities and
minimize the worst qualities of the
recordings. Getting them "loud" is an
afterthought.
The general tools are compression and
equalization. A "normal" (for lack of a
better term) chain may consist of a
collection of transparent and colored EQ's,
compressors and converters. Perhaps the odd
limiter here or there.
Occasionally, more "radical" tools may be
employed -- De-essing, multi-band (a.k.a.
"maul-the-band") compression, noise
reduction units, pop, click, hum removal,
etc.
Every mix asks for whatever it needs. To
get a collection of mixes to sound
cohesive, the dynamic range of each mix is
adjusted to fit in with the rest - Or
perhaps just the one before it - or after
it - or both - What's good for a particular
mix might not be the best thing for the
project. It's a holistic approach, but at
the micro-level.
Good question - A lot of people think that
it's because the mastering engineer wants
to "take credit" for volume (and the
misconception leads a lot of people to
think that mastering is only about volume).
But the truth, of course, is something
completely different -- The reason that
nothing should be done for the sake of
volume is that it can limit (no pun
intended) what the mastering engineer can
do during the session. For example - A
steady state noise which might be very
easy to minimize
while it is a
steady-state noise might be nearly
impossible to attack if the overall
levels in the mix are fluctuating.
Sibilance (which should really be taken
care of in the mix anyway) can go from a
simple nuisance that might be lessened
considerably can "flat-top" into
uncorrectable distortion, making any
effort during the mastering phase more or
less futile.
If you want to hear how your mix might
handle the eventual "abuse" during the
mastering phase, then by all means, throw
a limiter on it and squash it to mush. It
can actually be an ear-opening
experience, as some elements that may
have gone under the radar are obvious and
obnoxious.
Fix those things and try it again. But
make sure the rendered files sent to the
mastering facility don't have that
limiter in place.
A little buss compression is an entirely
different thing -- Mixing
into a
buss compressor (not the same as adding
it later, which can very easily lead to
over-compression) can be just what a mix
needs to "glue it together" somewhat. A
dB or two can make a fairly dramatic
difference. But again, don't overdo it -
If the mix is asking for more than a dB
or two, find out what is too dynamic
in the mix before subjecting the
whole mix to compression it might very
well not need.
I can see why it could be confusing
occasionally... I've seen some places that
have "one pass" and "two pass" - - Even
three pass mastering. I have no
idea what it means. I guess they do an
"okay" job with "one pass" and then a
"nice" job with "two pass" and then a
"really good" job with "three pass."
That freaks me out. We've called "one
pass" mastering "one pass" mastering for
a long time now. So to do away with any
confusion:
ONE PASS MASTERING -
At MASSIVE
Mastering means:
Treating the entire recording as a single
track.
Let me explain why you'd want to do
something so odd...
Live recordings -- Orchestral, usually --
You make a recording of a concert and
nothing changes from piece to piece. Or
certain live-tracked "jam session"
recordings where the tracking settings
are made, the band does their thing, and
then the same for the mixes. You wind up
with a very consistent sound from track
to track that can be processed with a
single "global" setting.
During the mastering session, at the
client's request, "one pass" mastering
would entail finding a single setting
that works for the entire recording and
then process it in
one pass from
start to finish. It's not "corner
cutting" -- It's not an "okay" job --
It's treating a very consistent recording
very consistently.
Why does it cost less? Well, it takes
less time to document 10 recall sheets
than it does for one. It takes less time
to process a collection of tracks if
they're all using the same settings on
the same gear.
"One Pass" mastering is NOT
"I'll use
the good gear on the next pass" --
And it's not for every project. It's very
rare that it's used, very rare that it's
asked for. But it's certainly a valid
option for some projects.
This is also a source of much confusion --
Many people would almost reflexively answer
"the cheetah." And while the cheetah's 70
MPH bursts of speed are certainly
impressive for any
land animal,
the Peregrine Falcon has been clocked at
speeds in excess of 230 MPH in a downward
swoop while chasing prey.
What does that have to do with mastering?
Nothing! I just thought it was cool. Hey,
you do what
you want on
your blog. :-)